
(Above:-the street fighter start screen)

(above and below:- training menu and results of training)


(Above:- the end screen for Cammy when you’ve done all the preset matches)

(Above:-the street fighter start screen)

(above and below:- training menu and results of training)


(Above:- the end screen for Cammy when you’ve done all the preset matches)
So today I am going to be reviewing need for speed shift 2 (aka NFS Shift2) brought to you by EA (creators of The sims, sims2 & sims3). I have played the need for speed series before but not on my phone on the GameCube and Ian still playing need for speed underground 2.
I must admit I didn’t realise that this is number 18 out of 19 games that share the same title, which makes me ask the question “EA haven’t had a better idea than this game, so have they’ve turned it into a cash cow?”

(Above: this is a loading screen, these aren’t as long and arduous like it was back on the playstation one platform)
Now comparing this game with the others in the series I can not do seeing as the last game I played within the series is need for speed underground and underground2 on the GameCube.
So I am just looking at it as a handheld platform.

(Above: this layout reminded me of GranTrismo)
I found that this game is very player friendly, menus are easy to follow and use, the way it flows reminds me a little of GrandTrismo for the Playstation.
You can change the controls, the car colours and a whole multitude of things within the game.

(Above: I am uncertain if you can change your player view but this is how I drive in most driving games, you can see a yellow line that represents the middle of the device and you tilt. The green arrow is where the game thinks you should be driving….This annoyed me!)
What I do not like is all these controls in the game that babies you, assisted turning, breaking & race line you can turn these off, but surely I should not have to turn them off rather turn them on. I don’t like the fact it automatically hass these things on at the start of your game play.

(Above: my cars window shield got. Pebble dashed and I was impressed by this.)
I also do not like the fact that EA keep trying to push there own cloud gaming service Origin on me after every race I complete, and every time I enter the game.

(above: see that orange button? Well that will light up and ask you the question above, and I already have I live & steam why do I need more?)
The graphics are mind bogglingly good for a handheld game it looked fantastic when I pushed it onto my tv via the apple tv, my other half thought I was on a consol.

(Above & Below: are in preface plaits mic views of the track, you don’t really see the view as your trying to race.)

All in all I an see the essence of the older underground series with the interchangeable parts to the cars and the racing, but it has come a long way and evolved into a GrandTrismo-esk type of game

(Above: your stats given to you after every race.)
I enjoyed this game once I got rid of all the bubble wrapping of assisted breaking , race line and any other annoyances such as automatic gears.
I found myself getting very competive, and it’s a game that needs a persons full consentration.

(Above: in game purchase for this game, shameful)
I give it 3.5 stars out of 5, even though it’s good I do feel EA need to invest in making a different title instead of turning it into a cash cow. Heads up for parents there is a in game purchase option where you buy money to spend in game for car upgrades.

(above: what the people on the app store have to say about this game).
Next review is going to be on sketch pad pro (for my iPad), trippinfest & drawcast, as you can tell these are paint/photo applications for your device.
Leave your comments below and your impressions of the game too.
Yours InkyTheObvious



