Archive for February, 2012

So its here, the Raspberry Pi has been revealed. The credit card sized ARM-based device is now available to the public

Sales are being handled by Premier Farnell and RS Components though 40 mins into launch I am yet to see any news off twitter from somebody successfully making a purchase as both companies sites are being totally hammered. Boy am I glad I’m not the tech monkey in charge of repairing this one.

Initally The Pi will be available in a single configuration known as the Model B which has two USB slots, 256MB of Ram, an HDMI connector, a SD memory card slot and an Ethernet port at the cost of 21.60.

Model A has been updated to include 256MB of ram, up from what was initially announced 128MB and will be available later on this year, around the educational launch.

Specs are now the same as Model B but the A doesn’t have ethernet and only 1 USB port.

You can purchase a Pi from either of the links bellow

and

Apparently according to the charities official twitter account Farnell could be have been out of stock as early as 6:25am.

As of 6:40 it has been announced that enthusiastic crowds baring torches have effectively DDOS’d both companies site. Brilliant little device wouldn’t you say? I can’t wait to get my hands on one and give it to the kids to see what they think.

UPDATE
It looks like Farnell has dropped this one… I just managed to connect to the shop and the Model B was listed as on sale for £14 but unavailable.

UPDATEUPDATE
So many Pi fans are leaving the table unsatisfied, some even going as far as to slam the foundation for being unprepared. At least the foundations own website was able to handle the stress. It is a shame their partners couldn’t.

All jokes aside though, this is brilliant for the foundation. A DDoS on two companies and a total sellout (if I had to guess) in less than an hour so expect media coverage to follow. I mean more coverage other than from a pokey little site like this.

Now that I have gathered everything I needed for the day and was unable to get a Pi for the kids… Im going to bed. I’m not looking forward to seeing this page when I resurface… The abuse to written English will amaze me I’m sure.

Raspberry Pi Launches 6am GMT tomorrow. Pay attention folks this little $25 ARM based computer is going to be EPIC. I imagine it to be the BBC micro of today. This thing is going to be epic for education, for somebody that wants to code, folks short on cash or somebody that just wants a new toy.

You can find this little gem over at

http://www.raspberrypi.org/

Go over, send them some love and give them your money… leave with a device that I believe could change the world.

Postal 3 Finally available through Steam

Posted: February 24, 2012 by Sk4zZi0uS in Uncategorized

Ok so its not finally available. You have been able to pick up the game through Steam using a serial code that you could purchase directly from the developer but some people didn’t realize this and have been complaining that the game shouldn’t be listed as available on steam when there is no way to purchase it. Now the game has an official price on Steam at £29.99, you no longer have to go to RWS to pick up this awesome game.

Purchase Postal III from Steam directly and show The Dude and RWS some love…

I unbox the GoPro HD Hero 2 and explains its uses and how I will personally use it.

(article to be updated shortly)


(Above:- freshcoffeemedia’s logo)

Welcome to an amazing section I am doing for The Big Nerd Show, I was on instagram and I found that one of the people I follow is friends with the creators of a game I brought to review. So I contacted him and he gave me not only the permission to review and use images from the game, but an interview.


(above :- the main menu and title screen)

So let me start with a brief back ground on freshcoffeemedia they are a new company that have worked with bigger names before and have now branched off to start there own interactive indie games. They are very friendly, and really good at responding to any questions or comments you have so please visit there website www.freshcoffeemedia.com


(above:- all images above is the games opening tutorial on how to play)

“Dude,that’s cool!” is there first title, in what I hope is a first in many, the idea of the game is to use a strategy, skill and sneak to get your hamster to the other side of the board to get a new item.


(above:- screen shot of game play)

It is turn based, you can pass and play or play with others who are online. Either from your friends list or at random. I found this game like chest but with out having to remember which way the different pieces have to move, and unlike chest you can blow things up.


(above:- turn based play)


(above:- pass and play winner screen)

They have a very simple explanation on how to play, which is good.
You also have a choice of hamster that represents you.


(above:- gameplay options)

There is only a couple of things I have seen that annoy me that is the fact it crashes and waiting for an opponent to make a move, the crashing is getting fixed in the next update, so not a big deal there, but the opponents is my own problem I need more of my friends to be playing this game so come on guys play this game with me!

The interview…

Here is some back ground history from Gabe Lewis, he is the business director whom I contacted. He gives a fantastic brief history of the company and a inside view to what they have done before.

(Gabe:-)”Dude! That’s Cool. is our first product out of Fresh Coffee, but not our first game to design. We are out of McKinney, TX where Zynga With Friends (formerly New Toy) resides and our sister company Day6 Creative (the design and illustration studio) was fortunate enough to design the initial “With Friends” games including Words with Friends.
After getting a taste of the iOS gaming experience we decided to create our own IP based off a board game our “fearless leader”, Jeff Simpson invented and played with his kids.”

MY QUESTIONS
(ITO:-)How long did the game take you to develop?

(Gabe:-)”The concept has been there since November 2010 and the wheels were put into motion just a couple of months later. We started with some basic art and code to get the gameplay down, then it progressed from there. We are fortunate enough to have some pretty incredible artistic talent at Day6, so the art was the easy part. Since it was our first time to develop and publish a game we ran into the normal hang ups, but once we got into the actual implementation of the game which came around March of 2011, we started to see some movement. We spent a majority of our time figuring out the “just right” amount of strategy, altering features (bombs, tools, etc.). So to answer your question a little over a year from initial concept, but we still don’t feel a sense of completion. We are actually about to release our first update for the game which will include some pretty sweet features like in-game “Chat” and more “Social Friendly” connectivity.”

(ITO:-)Why hamsters, why not something else?

(Gabe:-)”Well since we had the basic concept of building a path from one side to the other, we started thinking about how we could make it “mobile friendly.” We liked the idea of some type of creature and we had to think of something that was original and would also fall into the category of a creature that stays within a path. There weren’t really any hamster games out there and the idea of it being pipes being built from one side to the other was interesting. We felt we could do a lot with that.”

(ITO:-)Have you got any other games coming?

(Gabe:-)”We definitely have the concepts and would love to see the hamster world continue to grow. We plan to keep Dude! That’s Cool. fresh, so right now we are focused on adding to the experience for gamers who enjoy the game now. We are excited about the ideas we have in store for our loyal gamers. We are confident they will continue to come back to the game. Its no fun when something gets stagnate so we will give them what they want.”

(ITO:-)Have you made any other games?

(Gabe:-)”Day6 Creative, the sister company of Fresh Coffee was fortunate enough to be the creative team to create the visuals for Words With Friends. The “Scrabble” game had been around forever, so working with the New Toy (now Zynga With Friends) crew on making a mobile experience that the everyday user would enjoy looking at was fun. That is where we caught the mobile gaming bug. Day6 has a long history of being a design and illustration house for the toys and games industry working on brands like Star Wars, Marvel, and yes even Scrabble. We formed Fresh Coffee to develop and publish the games and Dude! That’s Cool. is the first to come out of here.”

(ITO:-)If you are making other games, what should we keep an eye out for?

(Gabe:-)”Definitely look for the hamster world to grow. The little dudes have a lot of personality and we can’t wait to bring that out. As iOS continues to grow we will try to keep the freshness of our games coming. Since our roots began in the “social” realm, look for us to work our way through that tunnel. Everyone wants to be connected, so now we plan to create the content that makes connecting fun.”

(ITO:-)Where did the title come from, is there a story behind it?

(Gabe:-)”Ha ha, probably exactly how you would imagine… sitting at a diner, having breakfast in McKinney, TX, drinking coffee while talking about the game. Every new idea thrown out, we found the other one saying “Dude, that’s cool.”, so we decided “let’s call it that!” “

(ITO:-) would you mind if we use screen shots of your game in my review?

(Gabe:-)”Yes, you have permission to use screen shots of the game within your review.”

To round it all up :-

(Gabe:-)” We are just siked you have taken an interest in our game. We have put a lot of work into the game and we are excited about people joining in the hamster’s world!
Thanks so much for reaching out, we are excited and honored to get outlets like The Big Nerd Show interested in our game.
Regards,
Gabe (gabe lewis, business development.)”

Thank you to Gabe Lewis, he is a really awesome to chat to, if you want more information please email the kind people at freshcoffeemedia at info@freshcoffeemedia.com and ask away.

So all in all great people developing this game and there is improvements coming, I am not going to rate this game as I feel my opinion will be biast and unfair.


(above:- is the AppStore view)

I would like to hear your guys opinions and prehaps I will see you for a friendly match.

Next time I will be writing about hatchi the iPhone tamagotchi.

Inkytheobvious

G Faulkes

The street fighter IV

Posted: February 10, 2012 by inkytheobvious in iOS, Reviews
Tags: , , , , , ,


(Above:-the street fighter start screen)

Today I am reviewing street fighter IV, on the iPhone, this is a side scrolling fighter brought to you by capcom.


(above:- capcom logo)

I Found that this game is graphically pleasing, and I also found the gaming aspect enjoyable. I also found that the training aspect also helped my skill with in the game it’s self, which adds a helpful extra for when you go into multiplayer mode.


(above and below:- training menu and results of training)

I did not play multiplayer that often, I don’t currently have a stable connection, so when I do you’re welcome to fight with me.

(above:- match VS screen)
Unlike my bad experience with golden axe where the Dpad got in the way of the game playability, this games Dpad has an option for you to change the location of the buttons. Which made my day, not only the button but the joy stick can be moved.

(above & below:- buttons layout)

(above:- multiplayer match my opponent was good but I was better.)
After each fight you have an option to where you can save your game replays of hitch it is recorded onto the games application, I found this interesting because you can see how you improve.

(above :- KO Below:- match result and time it took the small camera is to save the match video)
The only down side is this game is a very basic fighter game, and a old game that’s just been updated, even though it’s been updated well non-the less updated.


(Above:- the end screen for Cammy when you’ve done all the preset matches)

I give this game a rating purely based on its playability of 4/5
Thanks for reading any comments of what you think to the game please leave below, next time I will be doing a interview with the game designers fresh coffee media, and writing my thoughts on there game “Dude! That’s cool!”
Thanks for reading
InkyTheObvious

Monster Colouring Book for iOS

Posted: February 1, 2012 by inkytheobvious in iOS, Reviews
Tags: , , , , , , ,


(Above: the start screen Below: the about page tells you all about the creators.)

As I have written before I am a parent of two, and I am always looking something that’s creative for them to use on the iPad or my phone, they do have a ton of educational applications, as well as interactive children’s art applications.


(Above: picture selection of monsters)

So today’s review will be on the monster colouring book, which I had to admit I was not expecting the monsters to be so cute. I was expecting scary monsters, but these fellas “aww!”


(Above: different creature types make this interesting.)

You can choose what monster you want to colour in, you then can colour, stamp or fill the chosen creature it. How very simple, there is a help page for if you get stuck.


(Above: the colouring in menus and image I’m working on.)


(Above: is the help page)

Then once you are happy with your creation you can send it to a wireless printer, email it, or save it to your phone.


(Above: I saved it to my phone)


(Above: is the gallery view of the application.)

I have found this application a lot of fun, but my children prefer it on the iPad rather than the iPhone. It’s all to do with screen revenue, because some of the smaller details are harder to fill on the iPhone.


(Above: my finished picture I call him mr bike)

It’s good clean fun, Eco friendly but it doesn’t beat the old fashioned crayons and paper, but that’s my opinion.
I am not rating this application, because it is what it is a digital colouring book. If you do get this application I’d like to hear your thoughts below, and any colouring you have done.


(Above: the AppStore description)

My next review is going to be on street fighter IV.

Don’t forget to Leave your comments below and your impressions of the application too.

Yours InkyTheObvious